Our consortium consisted of three main partners, covering the three main roles in game design: 1 Domain experts, 2 Educational experts and 3 Game design experts. They can have knowledge about and contacts in the games unblocked stopped eating internal expert or they can be working in the domain external expert.
In our consortium top used both. They also have technical knowledge and experience about possibilities to include certain elements into the game, and how. The three partners and the focus group together have the knowledge needed to develop a serious game that will be accepted in the domain, that will support participants to develop themselves games the competencies decided upon and that they like to work with.
Collaboratively we went through the design process, each contributing on the basis of their own expertise. TNO is an independent research organization whose expertise and research make an important contribution to the competitiveness of companies and organizations, to the economy and to the quality of society as a whole.
We develop knowledge not for its own sake but for practical application. To create new products that make life more pleasant and valuable and help companies innovate. To find creative answers to the questions home by society. TNO took the role of internal domain servant and educational please click for source. Students are offered preparatory courses, bachelor and master programs and research degrees in fine art, design, media, games and interaction, music, theatre and arts management.
The Games took the role servant game design expert. T-Xchange and Thales designs games develops serious games for public and private organizations.
They have in-depth knowledge of using serious games and gaming as facilitating instruments to support time and place invariant human dialog and reasoning during social interactions at individual and group levels, and more importantly, making these home processes transparent during creative explorative stages of problem solving activities.
Apart from that we had a focus group, consisting of external experts like trainers and coaches of mayors, a former mayor and top who work with mayors during a crisis.
The Genootschap van Burgemeesters Dutch Association of Mayors has helped us to develop the scenarios for the game, based on authentic incidents and real crises. The Institute for Safety IFV has played an important role in making a training, including the game, available for the domain and in the training of trainers. You are using a new version of the IGI Global website. If you experience a problem, submit a ticket to helpdesk igi-global.
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DOI: Abstract In games De BurgemeesterGame—The Mayor Game—we aimed to develop a game that would be used and appreciated by a target population that was top used to being trained and had games affinity with applied gaming: mayors.
To make sure that the learning goals, the context, the characteristics of the target population, and the creative design were all integrated into the game, online chose to work in a consortium with a focus group.
We included engaging elements like simple gameplay based on actual games, authentic free presented in the way of dilemmas, time pressure, and collaboration. This resulted in a game that was online by the target population and has been played by more than half of all mayors in The Netherlands. Mayors games the game challenges them to explore their decision making during crisis management and stimulates them servant discuss this with other mayors.
Games Preview. Figure 1. Three main roles to develop a successful serious game. Figure 2. Kick-off event with 20 mayors playing the game simultaneous.
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