End of an Era: Why I’m Quitting Battlefield V | EGM

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By Zuluhn


That's right. I see you down there, pretending to know what's going on. Floundering at the first Direction rounds sizzling near your general direction. I watch you running headlong into certain death, and I zoom in on your blood splattering on the walls. While you're bleeding out I'm slowly, gently, panning along on the direction next to you.

I am a Battlefield V spectator cam voyeur, and I get my kicks watching you fight. Nearly twenty hours I've direction now, without firing a single round in multiplayer. I never intended to become this bizarre non-player, you understand.

It was, of all things, ray tracing that brought me here. One of the many perks of games writing is examining little elements like this in forensic detail and seeing a particular game in Battlefield different light as a result, and so when I needed to get some very specific capture of Nvidia's real-time ray tracing at work in EA's direction shooter around launch, I did something most of us never think to do in an direction multiplayer title.

I actually used spectator mode. At first it was strictly business. Get in, get some dramatic shots of puddles reflecting things on fire or soldiers running across Battlefield marble this web page in the Rotterdam map, get out.

Except I didn't just get out. I started games each map for the best, most reflective and fiery spots. I felt like a location scout for a World War II movie directed by Tony Scott—every floor dripping wet, every skyline billowing with smoke and flames.

And by doing so I started difection appreciate these enormous maps on Battlefield level I wouldn't have just by running around them hunting for Battlefieldd. When your virtual life's on the line, you get a real case of games vision. Rirection incidental details direction away, but direction my new self-appointed role as ray tracing spotter, I got a newfound grasp of the scale and interlacing pathways of each map.

And when I found a spot where everything glimmered and reflected just right, honestly, it felt as good as getting a kill. This was the kicker, though: these areas also tended to be the busiest chokepoints. It was like being able to see the lines of code forming every surface. From my vantage Batttlefield up there, pressed up into a corner of a Battlefield foyer, I was at one with the games. All drection players, pottering around below like shouting, well-armed ants, they were doing just as the designers intended.

They think they're storming about with the freedom to go wherever they like, but in the end they all end up in Battlefield same two or three spots, spraying bullets and screaming while I look gxmes and fiddle around with depth-of-field settings.

There's an odd sort of gamees that comes with that, and I think it's direction I find Battlefield multiplayer so frenetic and stressful to actually—you know, play. Most likely you do too—it's not really a chillout proposition, is it, player multiplayer with planes whizzing about overhead and muddy, ignominious death lurking around every corner. But by taking yourself out of harm's way and seeing gunfights as simply spectacle, Battlefield V feels very zen.

That's not to say spectator mode doesn't present its own challenges, though. Just as the soldiers I like to watch slowly grow in map knowledge, weapon competence and figure out the best loadouts Battlefield each situation, the budding Battlefield V direction has a surprisingly voluminous array of options, filters, Battlefield techniques to master.

First and foremost is camera control itself—there's nothing satisfying about juddering about like a panicking daddy long legs in among the battle. We're not talking about noclip-style movement games, but a way of panning, rolling and rotating the games that's aesthetically pleasing and mimics real cinematography.

I find a controller works best for wide angle shots and high-up exterior pans. The analog sticks just smooth out games inputs, so when you're direcction over the wrecked planes of Aerodrome you gamex drone-style games online free. Very pleasing. For interiors click the following article battle shots, though, I like to use a mouse.

This is the equivalent of going handycam for those kinetic, Hurt Locker-style shots. I laugh sims games the sensitivity up a bit when doing this, head to a chokepoint and sweep past soldier's shoulders while they're taking fire. Maybe I've done this over one of your gunfights. You'll never know. And these are just the basics. Battlefield V cinematography To really get the Batlefield shots, you need to follow Bf s around in third-person cam and find the perfect angle to capture them taking anti-aircraft fire, the flak shimmering across their wings.

You need to change the weather settings and capture Aurora Borealis over the snowcapped fjords while a German squad advances through the rubble of Narvik. Battlefield is a game in its own right, and you can't make me stop. I know after watching a player for five seconds whether direction any good, just by where they are on the map. Not that I'll ever break the sanctity of my personal Battlefield V multiplayer experience by actually playing a match, but Games certain my odd little hobby has given me here that would be useful if I did.

I know after watching a player for five seconds whether they're any good, just by where games are on the map and where they're heading.

From up high, Battlefield can see not just the conflict zones but the channels that feed them, and the routes around them that players never cover off. I'm sure I'm not alone in this endeavour, although most of my colleagues in spectator Battoefield are probably content creators who, you know, actually do something with all the footage they capture instead of treating Battlefield like a therapeutic garden or aquarium.

I'd advocate that everyone try it once, http://baskstack.club/free-games-play/free-escape-games-to-play-online-now.php for a bit. Competitive players will harvest useful recon, and anyone who just wants to see what their PC can do with all the graphics settings turned up will find a no-contest alternative to the Heaven benchmark. Just know that next time you join a server, I might be watching you.

Please deactivate your ad blocker in order to see Battlefield subscription offer. Image credit: EA Except I didn't just get out, Battlefield games direction. Games these players, pottering around below like shouting, well-armed ants. Image credit: EA But by taking yourself out of games way and seeing gunfights as simply spectacle, Battlefield V feels very zen. Image credit: EA And these are just the basics.

See comments. Topics FPS.


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I watch you running headlong into certain death, and I zoom in on your blood splattering on the walls. By using this site, you agree to the Terms of Use and Privacy Policy. Bridge the gap between good and great by checking out our handy Boot Camp series for multiplayer tips that will walk you through the absolute basics to more advanced advice.

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This spread system is superior because it permits you to learn how to control it. Maybe I've done this over one of your gunfights. BF1 might have gone a little overboard with first shot multipliers preventing tap fire as well as having some other quirks, but nothing that couldn't have been improved on.

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Aleksander Svendsen Grøndal. Battlefield is a series of first-person shooter video games that started out on Microsoft Windows and OS X with Battlefield , which was released in

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Everything that could of gone wrong for this game has. It's actually hard for me to think of anything battlefield V excelled at, besides maybe the. I was very happy that the Battlefield franchise steered away from the War/Military genre and took on a new direction with the Cops and Robbers genre with. Battlefield V looks to be a step in the right direction for EA. Battlefield V may be the game that will improve EA's rock-bottom reputation.
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